Think you missed the point. You don't have to (and shouldn't) use the app in the the theater. You could turn the LED off via the app prior, and then you have a dark, stealthy vape when you want.
Unless you got that and were just making a joke...then nvm!
the app funtion should only be an option if wanted . a user should be able to change temps with or w/out the app. having to use the app to change temps seems like this wasnt thought through very well.
i can see this turning off a lot of potential buyers. including myself.
Off topic but, does anyone have a good decoy this could be called? I ask because some nightclubs don't want any vape or smoking so if I get searched, and they see the crafty, what can I say it is?
From the manual:
7.1. Charging the battery
The battery charge status is signaled
by the blue light on the LED display.
Explanations on the battery display
during the charging operation:
Steady blue light:
the battery is fully charged.
Blue, slow-flashing light: the battery
is between 61 and 96% charged
Blue, rapidly flashing light: the bat
-
tery is between 31 and 60% charged
Blue flashing: the battery is up to
30% charged
Explanations of the battery display
following switch off:
Steady blue light: the battery is
between 64 and 100% charged
Blue, slow-flashing: the battery is
between 32 and 64% charged
Blue, rapidly flashing: the battery is
between 1 and 32% charged
Blue flashing: battery is completely
discharged
I like it. It gives people flexibility the form factor wouldn't otherwise allow. I'm tired of being chained to the three or five static temp settings manufacturers think we want, when in reality I use my same two or three all the time. I like that if I don't like the set temps I can choose my own. Practically speaking, this gives users extra flexibility that they will probably only tweak a couple of times. It's a 'set it and forget it', instead of a 'use my temps and forget it'.
I'm glad you posted this because it just made me realize that I can say it's an external flash drive, or an extra battery pack, for my phone! Because it has a usb connection, it wouldn't look like I'm lyingThey could have placed a pretend Jack to plug some headphones in
Edit: Also, @Nick Brand might be talking about the first time the light starts to blink blue. Which looking at the manual happens when the battery gets below 95% when in operation. There are multiple flashes that correspond to different battery life values
I'm getting around 8-10 pulls from the Crafty before she needs recharging.
Sorry, I was being too cute by half, and meant completely finished. Crafty gives quick flashes then dies.
My draws are long, slow and steady, and I'm getting around 8-10 pulls from the Crafty before she needs recharging.
If I thought I'd need more hits than that while out I'd have it charging with my USB batt charger between hits.
Once I get a working app I don't see myself using that often. Turning down the brightness, maybe switching
off vibrate, and setting both temps down a few degrees would be all I'd need it for, and hopefully add a little
more battery life by changing those settings.
Apple has let stonier apps pass scrutiny, so Crafty's should come through sometime.
Well got sometime today to do a quick full breakdown of how battery lasted for me. These are at set temperatures factory settings.
I did my best try to keep unit as close to default heat as possible. Keeping the light green as much as possible when inhaling.
I averaged 30 mins btw each use....
First use 90 second heat up
5 hits spaced over 5 mins.
2nd use 90 second heat up
5 hits again over 5 mins
3rd use 110 seconds heat up
2 hits
Hit boost 20 second heat up
4 Hits on boost setting
6hits spaced over 5 mins
Cooked Bowl
4th use with a fresh bowl 109 second heat up
5 hits spaced over 5 mins.
5th use 120 seconds heat up
5 hits spaced over 5 mins.
6th use 125 seconds heat up
2 hits
Hit boost 18 seconds heat up
5 hits on boost
7 hits spaced over 5 mins
7th use tried unit flashed blue turned off
While I feel that their Review presentation is amateurish and inarticulate, I do come away with a very positive impression regarding the Crafty's performance; particularly with it's apparent voluminous vapor production and efficiency. I don't usually vape over many sessions, so many sessions over 3 or 4 on a single charge are of little consequence for me. That it can probably accommodate 7-9 sessions per charge is of course a plus. And as a poster above so smartly noted, charging can be done with a pocket battery pack and done between sessions when on the go if desired. The pocket-able form factor, Android friendly, along with all of the other leading edge features represent a win-win for me. I'm saving my pennies for this one!Wow, okay so both devices look great. I'm gonna wait for these guys to review the Mighty and find out exactly what the difference between the two are. I'm seriously debating on selling my Arizer solo and Volcano Plenty to help finance a crafty.
Girl ain't too bad niether lmao
While I feel that their Review presentation is amateurish and inarticulate, I do come away with a very positive impression regarding the Crafty's performance; particularly with it's apparent voluminous vapor production and efficiency. I don't usually vape over many sessions, so many sessions over 3 or 4 on a single charge are of little consequence for me. That it can probably accommodate 7-9 sessions is of course a plus. And as a poster above so smartly noted, charging can be done with a pocket battery pack and done between sessions when on the go. The pocket-able form factor, Android friendly, along with all of the other leading edge features represent a win-win for me. I'm saving my pennies for this one!
Wow, okay so both devices look great. I'm gonna wait for these guys to review the Mighty and find out exactly what the difference between the two are. I'm seriously debating on selling my Arizer solo and Volcano Plenty to help finance a crafty.
Girl ain't too bad niether lmao
You charge the premium, fair enough IME - so long as the product has premium functioning, premium support and premium compatibility.
Also in the video review, where we hear that they reckon dropping the crafty would be the end of it - can we seriously have vape manufacturers start to realise that we need drop proof (or at least resistant) vapes? This is a device you use to get high. Use whichever medical language you like to describe the benefits of the high, but long story short - it is gonna be dropped by most users at some stage.