Crafty/Crafty+ by Storz & Bickel

luchiano

Well-Known Member
Off topic but, does anyone have a good decoy this could be called? I ask because some nightclubs don't want any vape or smoking so if I get searched, and they see the crafty, what can I say it is?
 

RUDE BOY

Space is the Place
Think you missed the point. You don't have to (and shouldn't) use the app in the the theater. You could turn the LED off via the app prior, and then you have a dark, stealthy vape when you want.

Unless you got that and were just making a joke...then nvm!

Roth i see how you would use it, makes perfect sense.

I Also See how luchiano said they would find it useful is not exactly the same as your view and that's what i was Half jokingly replying to.

Neither way is wrong except the using a cell phone for any reason during a movie people paid money to see part IMO.
 
RUDE BOY,
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queefermadness

Well-Known Member
the app funtion should only be an option if wanted . a user should be able to change temps with or w/out the app. having to use the app to change temps seems like this wasnt thought through very well.

i can see this turning off a lot of potential buyers. including myself.

I disagree. People (most) love playing with apps. I guarantee you the crafty will outsell the mighty....
 
queefermadness,
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lwien

Well-Known Member
From the manual:


7.1. Charging the battery
The battery charge status is signaled
by the blue light on the LED display.
Explanations on the battery display
during the charging operation:
Steady blue light:
the battery is fully charged.
Blue, slow-flashing light: the battery
is between 61 and 96% charged
Blue, rapidly flashing light: the bat
-
tery is between 31 and 60% charged
Blue flashing: the battery is up to
30% charged
Explanations of the battery display
following switch off:
Steady blue light: the battery is
between 64 and 100% charged
Blue, slow-flashing: the battery is
between 32 and 64% charged
Blue, rapidly flashing: the battery is
between 1 and 32% charged
Blue flashing: battery is completely
discharged

Too damn much to remember. I'd have to get one of these:

1APWFQG.jpg
 

Snappo

Caveat Emptor - "A Billion People Can Be Wrong!"
Accessory Maker
I like it. It gives people flexibility the form factor wouldn't otherwise allow. I'm tired of being chained to the three or five static temp settings manufacturers think we want, when in reality I use my same two or three all the time. I like that if I don't like the set temps I can choose my own. Practically speaking, this gives users extra flexibility that they will probably only tweak a couple of times. It's a 'set it and forget it', instead of a 'use my temps and forget it'.
Your point about being able to fine - tune temp settings just hit a home run with me and converted my way of thinking: different strains and cures have very different sweet spots, and when one is going to enjoy a single strain over an extended period of time, the app dial-in is most definitely a practical convenience! Thanks for the mental prompt!​
 

Nick Brand

Bud Vaporer
Edit: Also, @Nick Brand might be talking about the first time the light starts to blink blue. Which looking at the manual happens when the battery gets below 95% when in operation. There are multiple flashes that correspond to different battery life values

Sorry, I was being too cute by half, and meant completely finished. Crafty gives quick flashes then dies.
My draws are long, slow and steady, and I'm getting around 8-10 pulls from the Crafty before she needs recharging.

If I thought I'd need more hits than that while out I'd have it charging with my USB batt charger between hits.

Once I get a working app I don't see myself using that often. Turning down the brightness, maybe switching
off vibrate, and setting both temps down a few degrees would be all I'd need it for, and hopefully add a little
more battery life by changing those settings.

Apple has let stonier apps pass scrutiny, so Crafty's should come through sometime.
 

Roth

Pining for the Mountains
Sorry, I was being too cute by half, and meant completely finished. Crafty gives quick flashes then dies.
My draws are long, slow and steady, and I'm getting around 8-10 pulls from the Crafty before she needs recharging.

If I thought I'd need more hits than that while out I'd have it charging with my USB batt charger between hits.

Once I get a working app I don't see myself using that often. Turning down the brightness, maybe switching
off vibrate, and setting both temps down a few degrees would be all I'd need it for, and hopefully add a little
more battery life by changing those settings.

Apple has let stonier apps pass scrutiny, so Crafty's should come through sometime.

How many bowls are you cashing during those 8-10 hits? Because your experiences are definitely different then what others have reported thus far.

Could you describe you usage habits a bit? Those 8-10 hits, how many bowls, over what length total, how long between hits? Just trying to see where the variation is coming from.

Thanks!
 

HerbieVonVapster

Well-Known Member
Well got sometime today, to do a quick full breakdown of how battery lasted for me. These are at the factory set temperatures settings.
I did my best try to keep unit as close to default heat as possible. Keeping the light green as much as possible when inhaling.

I averaged 30 mins btw each use....

First use 90 second heat up
5 hits spaced over 5 mins.

2nd use 90 second heat up
5 hits again over 5 mins

3rd use 110 seconds heat up
2 hits
Hit boost 20 second heat up
4 Hits on boost setting
6hits spaced over 5 mins
Cooked Bowl

4th use with a fresh bowl 109 second heat up
5 hits spaced over 5 mins.

5th use 120 seconds heat up
5 hits spaced over 5 mins.

6th use 125 seconds heat up
2 hits
Hit boost 18 seconds heat up
5 hits on boost
7 hits spaced over 5 mins

7th use tried unit flashed blue turned off

 
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Roth

Pining for the Mountains
Well got sometime today to do a quick full breakdown of how battery lasted for me. These are at set temperatures factory settings.
I did my best try to keep unit as close to default heat as possible. Keeping the light green as much as possible when inhaling.

I averaged 30 mins btw each use....

First use 90 second heat up
5 hits spaced over 5 mins.

2nd use 90 second heat up
5 hits again over 5 mins

3rd use 110 seconds heat up
2 hits
Hit boost 20 second heat up
4 Hits on boost setting
6hits spaced over 5 mins
Cooked Bowl

4th use with a fresh bowl 109 second heat up
5 hits spaced over 5 mins.

5th use 120 seconds heat up
5 hits spaced over 5 mins.

6th use 125 seconds heat up
2 hits
Hit boost 18 seconds heat up
5 hits on boost
7 hits spaced over 5 mins

7th use tried unit flashed blue turned off

Fantastic info, thanks for the detailed analysis. Definitely makes me a little more confident in the battery. From the sounds of it, you might want to contact S&B @Nick Brand
 

green2brown

Well-Known Member
Doesn't the vibrate function on smartphones drain the battery quite a bit? Maybe turning off vibrate would have a decent effect on battery life for the Crafty?
 
green2brown,
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KWIND

Unapproved commercial account.
Wow, okay so both devices look great. I'm gonna wait for these guys to review the Mighty and find out exactly what the difference between the two are. I'm seriously debating on selling my Arizer solo and Volcano Plenty to help finance a crafty.

Girl ain't too bad niether lmao
 
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Snappo

Caveat Emptor - "A Billion People Can Be Wrong!"
Accessory Maker
Wow, okay so both devices look great. I'm gonna wait for these guys to review the Mighty and find out exactly what the difference between the two are. I'm seriously debating on selling my Arizer solo and Volcano Plenty to help finance a crafty.

Girl ain't too bad niether lmao
While I feel that their Review presentation is amateurish and inarticulate, I do come away with a very positive impression regarding the Crafty's performance; particularly with it's apparent voluminous vapor production and efficiency. I don't usually vape over many sessions, so many sessions over 3 or 4 on a single charge are of little consequence for me. That it can probably accommodate 7-9 sessions per charge is of course a plus. And as a poster above so smartly noted, charging can be done with a pocket battery pack and done between sessions when on the go if desired. The pocket-able form factor, Android friendly, along with all of the other leading edge features represent a win-win for me. I'm saving my pennies for this one!
 
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KWIND

Unapproved commercial account.
While I feel that their Review presentation is amateurish and inarticulate, I do come away with a very positive impression regarding the Crafty's performance; particularly with it's apparent voluminous vapor production and efficiency. I don't usually vape over many sessions, so many sessions over 3 or 4 on a single charge are of little consequence for me. That it can probably accommodate 7-9 sessions is of course a plus. And as a poster above so smartly noted, charging can be done with a pocket battery pack and done between sessions when on the go. The pocket-able form factor, Android friendly, along with all of the other leading edge features represent a win-win for me. I'm saving my pennies for this one!

Hey wow, thanks for your thorough answer. The guys in the video seem very chill and like real people which I love. Seriously, I love the vape community and the hardcore techy guys that get into the details but at the end of the day, the video puts a friendly face to vaporizers and helps grow the community.

I love that you're knowledgable and let me know about an external battery pack... great idea. Decisions decisions lol.
 

Thcgos

Vape Addict
Wow, okay so both devices look great. I'm gonna wait for these guys to review the Mighty and find out exactly what the difference between the two are. I'm seriously debating on selling my Arizer solo and Volcano Plenty to help finance a crafty.

Girl ain't too bad niether lmao

Not a bad video but I like the level of detail that Bud (vape critic) brings into his reviews.

Also they are comparing it to a flowermate. I think that for a truly good review the person reviewing it has to have a good idea of what is out there so they can compare it to the likes of solo, firefly, ascent etc etc (which all have top shelf portable vapor quality).
But I'm just being picky, I like their opinions and comments, but I'm taking it with a grain of salt. I'm waiting for a hardcore review from someone with good experience with other top shelf portables.​
 

herbivore21

Well-Known Member
Sorry, but no Windows Phone is a dealbreaker. Also plastic in the airpath. I am inclined to say that S & B are a company who have been able to use plastic without offgassing before given what I know about their previous vapes. Can anyone confirm that the crafty doesn't get a plastic taste to it or offgassing?

I think that the problem with vaporizer manufacturers incorporating computer/smartphone operability is that these people aren't IT experts. They don't know how to provide support across platforms.

Basically, and I hope vape manufacturers read this:

If you make a vaporizer with bluetooth operation to define settings, it needs to be able to be connected with ALL OF MY DEVICES WHICH USE BLUETOOTH, whether desktop PC, laptop, tablet or phone.

S & B:

First of all; Windows Phone app, pronto. Then you should have the currently produced smartphones covered.

Then, please develop Mac OS and Windows applications as well. I imagine the software is gonna be nothing too fancy in terms of development costs, nor should it need to be. Still, for the price you are charging and given this device can only be controlled through bluetooth - there is simply no excuse not to provide support for all current OS platforms. Without this, you are selling a device which is hamstrung.

Also updates. How do we know that these apps are going to be supported well by S & B? I would want to have some reassurance that this will work with my phone a few years down the track as well. This means that S & B must be prepared to have apps deployed for new OS versions across the various platforms, as well as any new emergent platform which may or may not show up.

This means having at least one app developer on the payroll on an ongoing basis in order to ensure this stuff is kept up with. Waiting until customers contact you and say that the app doesn't work after an update is not good enough. A qualified staff member will be necessary to keep up with changes in the kinds of devices we might use to control the crafty.

You charge the premium, fair enough IME - so long as the product has premium functioning, premium support and premium compatibility. ;)
 

2clicker

Observer
@max @luchiano @RUDE BOY @queefermadness

dont get me wrong yall. i love apps as much as the next guy. and i am a storz and bickell fan... BUT i still think the app should be an option to tweek temp settings and not the ONLY way to do it. im sure the app is great and useful. i see myself using this vape and wanting to bump the temp a bit. so i gotta reach into my pocket for my phone to adjust it...?

i just think it should have both options is all. i mean for the price n all...?

You charge the premium, fair enough IME - so long as the product has premium functioning, premium support and premium compatibility. ;)

this
 
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herbivore21

Well-Known Member
Definitely man, that is an important thing to point out.

Also, especially with the advent of bigger, heavier smartphones we have the one drop - one kill situation for many smartphones these days. Who wants to risk holding their phone to change settings on their vape while they are vaping?

Also in the video review, where we hear that they reckon dropping the crafty would be the end of it - can we seriously have vape manufacturers start to realise that we need drop proof (or at least resistant) vapes? This is a device you use to get high. Use whichever medical language you like to describe the benefits of the high, but long story short - it is gonna be dropped by most users at some stage.
 

CarolKing

Singer of songs and a vapor connoisseur
I agree with Zclicker I'm really on the fence about this one because the only way to get a wide temp range is adjusting through an app. It seems too inconvenient IMO. I'm sure a lot of folks will buy it because of that feature. People like the high tech stuff. I guess I'm old school. I think it should be an option for folks also.
 

lwien

Well-Known Member
Also in the video review, where we hear that they reckon dropping the crafty would be the end of it - can we seriously have vape manufacturers start to realise that we need drop proof (or at least resistant) vapes? This is a device you use to get high. Use whichever medical language you like to describe the benefits of the high, but long story short - it is gonna be dropped by most users at some stage.

I don't know for sure, but from the looks of it, I don't think it would be any more prone to damage from being dropped than most any other vape on the market, with the possible exception of the MFLB.
 
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