I had that exact thought last night about more of an open world mass effect. I understand why some are underwhelmed but I like it quite a bit. If only they had some better writing like Obsidian offers I think it would really improve the story/missions a lot. I'm going to get a lot of enjoyment out of Starfield but I think I'll end up playing BG3 more, replays and such.I'm well and truly baffled at the mixed reviews for Starfield. Incredibly fun game. Like an open world Mass Effect.
I had that exact thought last night about more of an open world mass effect. I understand why some are underwhelmed but I like it quite a bit. If only they had some better writing like Obsidian offers I think it would really improve the story/missions a lot. I'm going to get a lot of enjoyment out of Starfield but I think I'll end up playing BG3 more, replays and such.
Retro games news: Volition, developer of the old Descent games I mentioned earlier, has closed their doors
Yea i think this is largely a preference thing, which I also align with. I dont love open world style rpgs, i get lost easily wandering around the map and get bored with it pretty quickly. I like to have defined things to do in a game. To each there own though, i recognize those games are cool and i honestly kinda wish i could get into them, even though every time ive tried i havent been able to get far.I feel that way about most open world RPGs as well as games like Far Cry 2 and the missions in GTA (though I still enjoy playing GTA from time to time). These games feel so repetitive.
Granted most of my gaming took place between 2000 and 2008, which was a truly great era. Splinter Cell Chaos Theory, Battlefield 2, F.E.A.R, AOE2, Jedi Outcast, CS Source. Those games occupied so much of my childhood.
But none of those games were mission style rpg games. The single player ones had a linear plot, and it was the plot and gameplay was what kept you playing - not character building or exploring. There was no loot collecting, endless wandering, or random interactions with NPCs.
Yea i think this is largely a preference thing, which I also align with. I dont love open world style rpgs, i get lost easily wandering around the map and get bored with it pretty quickly. I like to have defined things to do in a game. To each there own though, i recognize those games are cool and i honestly kinda wish i could get into them, even though every time ive tried i havent been able to get far.
Every single game that's on my radar right now is from a smaller dev.
As a native Massachusettan i would be interested to know if i could still get a good roast beef sandwich and a lime rickey after the nuclear apocalypse.Funny enough, in general, I agree with you. For example I couldn't get into GTA, despite recognizing it's a great game. Most of the time I want a straightforward goal.
But I'm a SciFi head, so I do like immersive open world RPG's in that particular genre. Loved Cyberpunk 2077 and am looking forward to the expansion. Starfield is hitting for me in a way No Man's Sky never did because there's cool things to do, interesting storylines, NPC's.
On the other hand, I've lived in LA so GTA V isn't compelling for me. And while I somewhat enjoyed Fallout 4.... Massachusetts AFTER it got nuked isn't exactly a world I want to immerse myself in.
Some bad news on that front:
Unity has changed its pricing model, and game developers are pissed off
Review bombing, meet revenue bombing.www.theverge.com
A lot of those games are built with Unity. And they want to start charging devs $.20 PER install. With the size of modern games, a lot of folks will uninstall and reinstall the same game multiple times.
Still...what indies are you looking forward to? I've heard good things about Sea of Stars.
I'd absolutely love to play a Franco Prussian War themed online FPS. Or a Spanish American War game.
As a native Massachusettan i would be interested to know if i could still get a good roast beef sandwich and a lime rickey after the nuclear apocalypse.
I completely agree with this but it seems to be an unpopular opinion. GTA V was way too edge lordy and over the top for me and I didn't get far at all with the chopped up story and multiple playable characters. Niko Bellic was the best in my opinion, loved that game so much.Same goes for GTA4. I like the storyline and characters, which made the repetitive missions tolerable. I absolutely loathed GTA5's story mode on the other hand, because I found the plot and characters ridiculous.
I do think Starfield suffers from so many fucking menus and menus within menus. That and the terrestrial "maps" are just stupid and should have layers for terrain and other landmarks. The menu thing is exacerbated by using a controller on my PC to lounge on the couch but I feel like it could be improved. I think it wouldn't bother me as much if there weren't so many different systems and things to learn all through the various menus they throw at you.
As far as indie games go, I’m still waiting for Hollow Knight Silksong, but who knows when that game will actually come out.