jojo0420
Cloud Chaser
This.After you see red glow -- back off! You will get vapor at this point, and there are only three factors that determine how dense that vapor will get, or even bring you close to combustion:
- Force of inhale -- the slower you draw, the more dense your vapor will be. Conversely...
- Torch distance, duh. If you back off too far after seeing red, the vapor production will stop. If you lean on it too hard you can combust. I usually back off a lot and then re-introduce it a bit during my hit.
- Torch flame length -- if your flame is too short, it will be hard to get a good hit regardless of technique. And if the flame is too long, it can be harder to refine your technique but it's better to have too much flame than too little. The most important factor here is consistency of flame length.
I'd say this is the the best guide I've read.
Back to the High Temp Cap, the reason I want one is I'm slowly killing my original model. If you get the plate hot enough too many times you will burn the wood underneath. Eventually it won't function properly.
I use my Lotus as the "Heavy Hitter" when necessary, and it suffers from it. Like the story @Baked55 mentioned, too many one hit bowl killers.